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		<title>Mark Zuckerberg says they bet too much on HTML5, I say they used the wrong developers.</title>
		<link>http://www.coderah.com/?p=577</link>
		<comments>http://www.coderah.com/?p=577#comments</comments>
		<pubDate>Fri, 16 Nov 2012 22:26:55 +0000</pubDate>
		<dc:creator>MerkurAlex</dc:creator>
				<category><![CDATA[Discussion]]></category>

		<guid isPermaLink="false">http://www.coderah.com/?p=577</guid>
		<description><![CDATA[I am way more worked up about this than I should be, but I have talked to people who believe HTML5 is slow, horrible and the worst thing since flash (probably no one actually said this but I think I&#8217;m funny) because of exactly this. Because the employee&#8217;s of Facebook wrote an app with HTML5 [...]]]></description>
				<content:encoded><![CDATA[<p>I am way more worked up about this than I should be, but I have talked to people who believe HTML5 is slow, horrible and the worst thing since flash (probably no one actually said this but I think I&#8217;m funny) because of exactly this.</p>
<p>Because the employee&#8217;s of Facebook wrote an app with HTML5 for Android (iOS as well until the newer one came out which doesn&#8217;t use HTML5 technologies), and it is incredibly slow Mark Zuckerberg has decided to tell everyone that they made a mistake by betting on HTML5 too much.</p>
<p>Mark Zuckerberg, don&#8217;t call out a technology just because you (I doubt you ever touched the code) and your employee&#8217;s don&#8217;t know or understand it well enough to make something with it properly. If you had me (or any number of the proper HTML5 developers out there) write the app you would have seen the benefits and would never ask someone to write a native app again, open your mind to the web it is constantly changing and has left you far, far behind, it has left everyone still using PHP behind.</p>
<p>The reference below is an older article but the issue keeps popping up all over the place. I do not think I am the best HTML5 developer, far from it in fact, but it is clear you wrote this app in the quickest way possible instead of writing it properly, and that is why it is the slowest app I have ever seen, not because you used HTML5 technolgies.</p>
<p><a href="http://techcrunch.com/2012/09/11/mark-zuckerberg-our-biggest-mistake-with-mobile-was-betting-too-much-on-html5/">TechCrunch: Mark Zuckerberg: Our Biggest Mistake Was Betting Too Much On HTML5</a></p>
<p>-end geek rant- if you made it here, congratulations you made it through a poorly written blog post that started out as a Facebook status.</p>
<a href="https://plus.google.com/u/0/107076873209581449398?rel=author">Google+</a>]]></content:encoded>
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		<item>
		<title>Battlelog Mods &#8211; what should I do?</title>
		<link>http://www.coderah.com/?p=569</link>
		<comments>http://www.coderah.com/?p=569#comments</comments>
		<pubDate>Mon, 14 May 2012 16:46:16 +0000</pubDate>
		<dc:creator>MerkurAlex</dc:creator>
				<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.coderah.com/?p=569</guid>
		<description><![CDATA[I know I have not delivered on any of the promises I made about showing the new features I want to add or really showing any progress whatsoever but I have been busy with work and well pretty much just lazy in general when it comes to personal projects. I was intending to continue this project but [...]]]></description>
				<content:encoded><![CDATA[<p>I know I have not delivered on any of the promises I made about showing the new features I want to add or really showing any progress whatsoever but I have been busy with work and well pretty much just lazy in general when it comes to personal projects.</p>
<p>I was intending to continue this project but then I came across <a href="http://getbblog.com/en/" target="_blank">Better Battlelog</a>, this project is pretty huge and I would have a lot of catching up to do. I&#8217;m not sure how smooth the Better Battlelog plugin is or anything but I just thought I would ask all the fans that are still around (you guys are awesome btw) would you like to see me continue this project, or as I am currently thinking are you guys all happy with Better Battlelog and there isn&#8217;t really much point in me continuing this project?</p>
<p>If there is enough demand I would love to continue, I did a little bit of work this weekend and it actually motivated me so if you guys want it I will absolutely keep going.</p>
<a href="https://plus.google.com/u/0/107076873209581449398?rel=author">Google+</a>]]></content:encoded>
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		<item>
		<title>Battlelog Mods 3.0 is in the works!</title>
		<link>http://www.coderah.com/?p=560</link>
		<comments>http://www.coderah.com/?p=560#comments</comments>
		<pubDate>Fri, 10 Feb 2012 22:19:13 +0000</pubDate>
		<dc:creator>MerkurAlex</dc:creator>
				<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.coderah.com/?p=560</guid>
		<description><![CDATA[I have finally decided on what to do with Battlelog Mods (about time, eh?)  I will be completely rewriting everything. Starting from scratch presents me with a way to prevent bloat and do things in a much different way, I have come to realize that the current way mods are being applied is not dynamic [...]]]></description>
				<content:encoded><![CDATA[<p>I have finally decided on what to do with Battlelog Mods (about time, eh?)  I will be completely rewriting everything. Starting from scratch presents me with a way to prevent bloat and do things in a much different way, I have come to realize that the current way mods are being applied is not dynamic enough and is too hard to manage, plus this way I can write everything from the start to support multiple languages!</p>
<p><span id="more-560"></span></p>
<p>I am not going to give out much more information right now as I intend to outline each upcoming feature in separate blogposts as I develop them, I will however provide you guys with a few goodies below, a list of some planned features and a screenshot of the document I am currently writing to plan out the project.</p>
<p>Just a few of the planned features:</p>
<ol>
<li>ability to blacklist servers.</li>
<li>server filter profiles (idea came from PhaxeNor <a href="https://getsatisfaction.com/battlefield3/topics/server_filter_profiles_load_saved_filters" target="_blank">here</a>)</li>
<li>the old AutoHooah mod will make a comeback</li>
<li>the old AutoJoin may make a comeback with some nice features for parties</li>
<li>possible quick join button(s) placed on Battlelog Report pages</li>
<li>multi-language support with a web application for the community to help bring support to all languages</li>
<li>local (offline) versions of the extensions will be provided for the security conscious</li>
<li>overall speed increase and optimized code</li>
</ol>
<p>As always I love to hear suggestions for features that DICE has yet to implement, you can use the comment system below or find me on twitter (<a href="http://twitter.com/coderah" target="_blank">@coderah</a>)</p>
<p><a href="http://www.coderah.com/wp-content/uploads/2012/02/Battlelog-Mods-3.0-Plans-Google-Docs.png"><img class="alignnone size-thumbnail wp-image-561" title="Battlelog Mods 3.0 Plans" src="http://www.coderah.com/wp-content/uploads/2012/02/Battlelog-Mods-3.0-Plans-Google-Docs-150x150.png" alt="" width="150" height="150" /></a></p>
<a href="https://plus.google.com/u/0/107076873209581449398?rel=author">Google+</a>]]></content:encoded>
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		<slash:comments>22</slash:comments>
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		<title>Battlelog Mods server-side code 2.7 released</title>
		<link>http://www.coderah.com/?p=551</link>
		<comments>http://www.coderah.com/?p=551#comments</comments>
		<pubDate>Fri, 09 Dec 2011 20:24:04 +0000</pubDate>
		<dc:creator>MerkurAlex</dc:creator>
				<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.coderah.com/?p=551</guid>
		<description><![CDATA[2.7 is mostly about supporting the newest Battlelog update, but I set the ground work for the next version as well as fixing a few things. This version doesn&#8217;t have any new features (I plan to add quite a few in 2.8) and in fact removes autoJoin and autoAcceptPartyJoin, I may re-add autoJoin in the [...]]]></description>
				<content:encoded><![CDATA[<p>2.7 is mostly about supporting the newest Battlelog update, but I set the ground work for the next version as well as fixing a few things. This version doesn&#8217;t have any new features (I plan to add quite a few in 2.8) and in fact removes autoJoin and autoAcceptPartyJoin, I may re-add autoJoin in the future but with the queue system I do not see much point in it, if however you guys prefer the way autoJoin works let me know in the comments and I will get it added back in for 2.8. Enjoy!<span id="more-551"></span></p>
<h3>Code v2.7 changelog</h3>
<p>Featured changes:</p>
<blockquote><p>Removed autoJoin, will re-evaluate whether its worth fixing in 2.8.</p>
<p>Removed autoAcceptPartyJoin, it appears it is no longer useful (or even working)</p>
<p>Changed the way mods are applied so that when one fails it reports it in the mods menu, and will not stop the other mods from attempting to apply themselves.</p>
<p>Fixed all mods to work with the latest update to BF3 and Battlelog. (264)</p></blockquote>
<p>Developer log (newest commit first):</p>
<blockquote><p>build server-side code 2.7 for release<br />
removed autoJoin (will decide in the next version if its worth fixing, probably not.)<br />
removed autoAcceptPartyJoin<br />
all mods states are now managed through mods.states and are shown in the mods menu<br />
if a mod is broken it will report so through the mods menu and will no longer prevent other mods from working<br />
autoJoin state is now hidden by default<br />
added latest dev files (formatted BATTLELOG v264)</p></blockquote>
<h3>Project Info &amp; Download</h3>
<p>This is a server side update to the code so you won’t have to update the extension itself, if you don’t have the extension yet you can get it on the project page below!</p>
<p>For more info and the extension download view the Project page: <a href="http://www.coderah.com/?page_id=389">http://www.coderah.com/?page_id=389</a></p>
<p>Source Code (github): <a href="https://github.com/Coderah/Coderah-Battlelog-Mods" target="_blank">https://github.com/Coderah/Coderah-Battlelog-Mods</a></p>
<a href="https://plus.google.com/u/0/107076873209581449398?rel=author">Google+</a>]]></content:encoded>
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		<slash:comments>18</slash:comments>
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		<title>My plans for BF3 Battlelog Mods</title>
		<link>http://www.coderah.com/?p=530</link>
		<comments>http://www.coderah.com/?p=530#comments</comments>
		<pubDate>Tue, 06 Dec 2011 23:21:26 +0000</pubDate>
		<dc:creator>MerkurAlex</dc:creator>
				<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.coderah.com/?p=530</guid>
		<description><![CDATA[Hey guys sorry for the lack of communication from me! First off I am aware that the new Battlelog update broke the mods, I will release an update to fix it as soon as I have some free time to do it. And I still have plans for plenty of new features (mostly thanks to [...]]]></description>
				<content:encoded><![CDATA[<p>Hey guys sorry for the lack of communication from me!</p>
<p>First off I am aware that the new Battlelog update broke the mods, I will release an update to fix it as soon as I have some free time to do it.</p>
<p>And I still have plans for plenty of new features (mostly thanks to all you guys for suggestions and everything!) I just haven&#8217;t had the motivation to work on them yet, soon maybe in a few weeks or so I will have time to review what DICE has added/changed and decide what the best course of action is for me (what to remove from the mod and what to add first)</p>
<a href="https://plus.google.com/u/0/107076873209581449398?rel=author">Google+</a>]]></content:encoded>
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		<title>Battlelog Mods server-side code 2.6 released</title>
		<link>http://www.coderah.com/?p=525</link>
		<comments>http://www.coderah.com/?p=525#comments</comments>
		<pubDate>Tue, 22 Nov 2011 13:40:30 +0000</pubDate>
		<dc:creator>MerkurAlex</dc:creator>
				<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.coderah.com/?p=525</guid>
		<description><![CDATA[2.6 is just a quick update to add support for the newest version of Battlelog. Code v2.6 changelog Featured changes: Fixed all mods to work with the latest update to BF3 and Battlelog Developer log (newest commit first): fixed autoJoin button positioning in full server view fixes for BATTLELOG 162 all mods work properly again [...]]]></description>
				<content:encoded><![CDATA[<p>2.6 is just a quick update to add support for the newest version of Battlelog.</p>
<p><span id="more-525"></span></p>
<p>Code v2.6 changelog</p>
<p>Featured changes:</p>
<blockquote><p>Fixed all mods to work with the latest update to BF3 and Battlelog</p></blockquote>
<p>Developer log (newest commit first):</p>
<blockquote><p>fixed autoJoin button positioning in full server view<br />
fixes for BATTLELOG 162 all mods work properly again<br />
added latest dev files (BATTLELOG 162)</p></blockquote>
<p>This is a server side update to the code so you won’t have to update the extension itself, if you don’t have the extension yet you can get it on the project page below!</p>
<p>For more info and the extension download view the Project page: <a href="http://www.coderah.com/?page_id=389">http://www.coderah.com/?page_id=389</a></p>
<p>Source Code (github): <a href="https://github.com/Coderah/Coderah-Battlelog-Mods" target="_blank">https://github.com/Coderah/Coderah-Battlelog-Mods</a></p>
<a href="https://plus.google.com/u/0/107076873209581449398?rel=author">Google+</a>]]></content:encoded>
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		<title>Battlelog Mods 2.5 server-side code released</title>
		<link>http://www.coderah.com/?p=520</link>
		<comments>http://www.coderah.com/?p=520#comments</comments>
		<pubDate>Fri, 11 Nov 2011 21:44:58 +0000</pubDate>
		<dc:creator>MerkurAlex</dc:creator>
				<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.coderah.com/?p=520</guid>
		<description><![CDATA[Sorry for the delay on this update, I have been sick. This update is mainly for fixing the mods in older verisons of Firefox which were broken in the previous version, but I included some new features I had finished as well. Also a big issue is now fixed all settings are now saved indefinitely! [...]]]></description>
				<content:encoded><![CDATA[<p>Sorry for the delay on this update, I have been sick. This update is mainly for fixing the mods in older verisons of Firefox which were broken in the previous version, but I included some new features I had finished as well. Also a big issue is now fixed all settings are now saved indefinitely!</p>
<p><span id="more-520"></span></p>
<p>Code v2.5 changelog</p>
<p>Featured changes:</p>
<blockquote><p>Once again fixed everything to work in older versions of Firefox (3.6)</p>
<p>Added Quick Refresh button to the server browser (only updates player count map and pings for the current servers)</p>
<p>Added 48 player game size to filters.</p>
<p>Added setting to auto accept a party join request (when you are in a party and someone tries to join a server)</p>
<p>All settings will now be saved indefinitely even after a browser restart.</p>
<p>Bug fixes.</p></blockquote>
<p>Developer log (newest commit first):</p>
<blockquote><p>fixed constant reload in Firefox caused by customFilters<br />
added autoAcceptPartyJoin mod<br />
added double check on render for autoHideOfflineFriends<br />
added quickRefresh mod<br />
fixed modifyFunction to work on older version s of Firefox again (console bug)<br />
fixed all debug functions to work in older Firefox versions<br />
customFilters &#8211; added 48 filter to game size section of the server browser<br />
removed old dev files<br />
added latest battlelog dev file (formatted v42)<br />
mods.settings now uses cookies (via Surface.cookieSet and Surface.cookieGet) instead of localStorage (settings are now persistent)<br />
fixed autoHooah link positioning when there is a form (for commenting) in a feed</p>
<p>&nbsp;</p></blockquote>
<p>This is a server side update to the code so you won’t have to update the extension itself, if you don’t have the extension yet you can get it on the project page below!</p>
<p>For more info and the extension download view the Project page: <a href="http://www.coderah.com/?page_id=389">http://www.coderah.com/?page_id=389</a></p>
<p>Source Code (github): <a href="https://github.com/Coderah/Coderah-Battlelog-Mods" target="_blank">https://github.com/Coderah/Coderah-Battlelog-Mods</a></p>
<a href="https://plus.google.com/u/0/107076873209581449398?rel=author">Google+</a>]]></content:encoded>
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		<title>Battlelog Mods v2.4 code released</title>
		<link>http://www.coderah.com/?p=517</link>
		<comments>http://www.coderah.com/?p=517#comments</comments>
		<pubDate>Fri, 04 Nov 2011 12:28:41 +0000</pubDate>
		<dc:creator>MerkurAlex</dc:creator>
				<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.coderah.com/?p=517</guid>
		<description><![CDATA[This version is just a quick release to support the new changes to Battlelog, I included everything I had been working on up to this point as well. Code v2.4 changelog Featured changes: Removed the ability to remember sorting as Battlelog now natively supports this. Removed custom filters as Battlelog has replaced the need for [...]]]></description>
				<content:encoded><![CDATA[<p>This version is just a quick release to support the new changes to Battlelog, I included everything I had been working on up to this point as well.</p>
<p><span id="more-517"></span></p>
<p>Code v2.4 changelog</p>
<p>Featured changes:</p>
<blockquote><p>Removed the ability to remember sorting as Battlelog now natively supports this.</p>
<p>Removed custom filters as Battlelog has replaced the need for the current ones. (might add different ones later on)</p>
<p>Did some more backend work so that in the next few versions language support can be added.</p>
<p>FireFox should be completely supported again.</p>
<p>Fixed auto join for the new Battlelog update.</p>
<p>Bug fixes.</p></blockquote>
<p>Developer log (newest commit first):</p>
<blockquote><p>added support to autoJoin for the new server is full message<br />
added greasemonkey_dev_base<br />
added dev build folders to .gitignore file<br />
removed rememberSort setting<br />
added support to autoJoin and autoHooah for FireFox since the change to modifyFunction<br />
modifyFunction now always logs its output to the console for debugging purposes<br />
added support for the modify variable in a modifyFunction call object to be an array<br />
changed function to string line to support FireFox<br />
changed a few things to work with the dev (client-side) version of greasemonkey<br />
removed customFilters and rememberSort they are native features now<br />
added ability to build dev (client-side) version of the greasemonkey script<br />
fixed custom serverfilter styling to work in all languages<br />
changed menu dynamic render mod to work in all languages<br />
changed autojoin to render properly in full server view in a non-english language<br />
fixed typo that caused full server view button to sometimes not be correct when in a party<br />
changed render mods to use modifyFunction (dynamically modify them)<br />
fixed debug issue in modifyFunction when using type: &#8220;replace&#8221;<br />
changed autoHooah to use modifyFunction (to dynamically modify the render function)<br />
changed mods.menu render mod to use modifyFunction (to dynamically edit the function)<br />
modifyFunction now returns the positions of the modified code in an array (for debugging)</p></blockquote>
<p>This is a server side update to the code so you won&#8217;t have to update the extension itself, if you don&#8217;t have the extension yet you can get it on the project page below!</p>
<p>For more info view the Project page: <a href="http://www.coderah.com/?page_id=389">http://www.coderah.com/?page_id=389</a></p>
<p>Source Code (github): <a href="https://github.com/Coderah/Coderah-Battlelog-Mods" target="_blank">https://github.com/Coderah/Coderah-Battlelog-Mods</a></p>
<a href="https://plus.google.com/u/0/107076873209581449398?rel=author">Google+</a>]]></content:encoded>
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		<item>
		<title>Battlelog Mods extension v2.3 is coming</title>
		<link>http://www.coderah.com/?p=513</link>
		<comments>http://www.coderah.com/?p=513#comments</comments>
		<pubDate>Wed, 02 Nov 2011 19:51:48 +0000</pubDate>
		<dc:creator>MerkurAlex</dc:creator>
				<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.coderah.com/?p=513</guid>
		<description><![CDATA[I plan to make an update to the extension itself to address security concerns some people have, when a new code version is released you will have the option to view the code before it injects it to the page (from my server) and you will also be able to opt-in to allow it to [...]]]></description>
				<content:encoded><![CDATA[<p>I plan to make an update to the extension itself to address security concerns some people have, when a new code version is released you will have the option to view the code before it injects it to the page (from my server) and you will also be able to opt-in to allow it to just automatically update to continue using the extension the way it is now (2.2) I will also be building client side versions for anyone that still feels the new way would not be safe enough.</p>
<a href="https://plus.google.com/u/0/107076873209581449398?rel=author">Google+</a>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Battlelog Mods code v2.3 released</title>
		<link>http://www.coderah.com/?p=508</link>
		<comments>http://www.coderah.com/?p=508#comments</comments>
		<pubDate>Wed, 02 Nov 2011 01:01:24 +0000</pubDate>
		<dc:creator>MerkurAlex</dc:creator>
				<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.coderah.com/?p=508</guid>
		<description><![CDATA[Like I said previously this update is mostly about adding features, so now you can filter servers based on max players (and also hide &#8220;secured servers&#8221; in other words servers with passwords) and you can also set it to remember what you last sorted by in the server browser (like pings or players) Code v2.3 [...]]]></description>
				<content:encoded><![CDATA[<p>Like I said previously this update is mostly about adding features, so now you can filter servers based on max players (and also hide &#8220;secured servers&#8221; in other words servers with passwords) and you can also set it to remember what you last sorted by in the server browser (like pings or players)<span id="more-508"></span></p>
<p>Code v2.3 changelog</p>
<p>Featured changes:</p>
<blockquote><p>Added a setting to remember sorting (like pings or players) when you load new servers.</p>
<p>Added custom server filters (like max players) to the server browser.</p>
<p>Bug fix for the news menu item being changed to a link that doesn&#8217;t exist.</p>
<p>Bug fix for too many join requests in auto join if a server reports that it has changed maps.</p>
<p>Started getting ready to add different language support in the next version.</p></blockquote>
<p>Developer log (newest commit first):</p>
<blockquote><p>added rememberSort mod<br />
removed debug message in customFilters<br />
moved set auto browse and click first of list to a different function for stability<br />
changed customFilters to hide serverRows based on filters instead of deleting them entirely (errors)<br />
added customFilters applied debug message<br />
moved updateUI to coincide with customFilters<br />
changed settings ticbox styling<br />
added customFilters mod<br />
changed settings ticbox click event type to live<br />
added the ability to dynamically modify functions that have already been defined<br />
added workaround for never ending join requests when a server reports that it has changed maps<br />
updated menu rendering code (was using code from beta) news link is now corrected</p></blockquote>
<p>This is a server side update to the code so you won&#8217;t have to update the extension itself, if you don&#8217;t have the extension yet you can get it on the project page below!</p>
<p>For more info view the Project page: <a href="http://www.coderah.com/?page_id=389">http://www.coderah.com/?page_id=389</a></p>
<p>Source Code (github): <a href="https://github.com/Coderah/Coderah-Battlelog-Mods">https://github.com/Coderah/Coderah-Battlelog-Mods</a></p>
<a href="https://plus.google.com/u/0/107076873209581449398?rel=author">Google+</a>]]></content:encoded>
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